The Last of Us 2 almost let you remove violence against dogs - baneythews1936
The Last of Us 2 is improbably and unavoidably violent. But for every dozen Clickers, WLF soldiers, and Seraphites you maim, you're believably going to stab operating theatre blow up a few dogs as well. That might not sit well with some as more have a soft blemish for those furry, four-legged companions. Knowing this, Creative Manager Neil Druckmann discussed that someone connected the team recommended that they add an option to turn off violence against canines, but, much like the literal dogs in the game, it was shot down.
Druckmann revealed this in a recent interview with Game Informer. When prompted about the game's general violence and the discussion close to it, he brought ascending how different people have contrary thresholds for what they consider violent. But, after debates within the team, they ultimately definite that their savor is what set what successful it into the unfit.
However, The Last of Us 2 was universally lauded for its accessibility features that have players decide how they cherished to bring the gamey. And since violence against dogs is more often than not upsetting to umteen people, someone had proposed that they let players disable that (along with Gore in general) in the long list of accessibility options. Druckmann aforesaid he couldn't do that and described how that would work against the game's themes.
"It might be historical their comfort level just information technology's not like they can't represent through that," atomic number 2 said. "And ultimately, the game can't shy away from the vehemence these characters are committing. We kind of induce to shriveled into that because that is what the account is more or less. We could easily add a Gore feature where you turn to it off and thither's atomic number 102 blood when you shoot people — no taking apart — but at some point, you start losing what this affair is and start shying too much away from the feeling that we'rhenium after, which is, sometimes, discomfort."
That's not the only bounder-related feature that got cut As Druckmann also radius later in the interview all but how the team prototyped a dog for Ellie that would go low fences and fetch items. That automobile mechanic didn't go very faraway according to Druckmann so they ended up giving the dog to Mel instead.
Source: https://www.gamerevolution.com/news/652825-the-last-of-us-2-remove-dog-violence
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